Thursday, 30 October 2014

statement of intent post 3


Narrative
Working Title
A Drop in the Pond
Character
A raindrop.  Water is generally symbolic of life, which we will take advantage of.  However, water can also change—shape, solidity, opacity—and that level of physical change can aesthetically represent a change in mood or mindset.  In this way, our raindrop can feel relatable to a human, despite not having traditional human features, such as facial expressions.
Description: Raindrop Designs.png
Top Row: Varying potential textures for Raindrop (matte, ice, water).
Lower Right: Sad Raindrop, as shown by the slumped shaped and dimmed colour, playing up Raindrop’s ability to morph.
Lower Left: Raindrop upon colliding with another object.  Again, morphing allows him to splash for dramatic effect.  The lighter colour, especially around the normally-darker outline, indicates alarm.
Outline
Character
Raindrop
(Begins as smaller particles and coalesces into a full-sized droplet.)
Story-world
1.     Raincloud
(Begins as a light grey, then slowly becomes darker, until Raindrop falls off of it)
2.     The ground
(Post-fall; includes an umbrella and a puddle)
Problem
Raindrop wants to stay on his cloud, and to avoid the ground, but he engages in an altercation with another raindrop, forcing him off.
Metaphors
1.     Raindrop’s ability to morph exemplifies how we change as we age.
2.     As Raindrop falls, he realises the size of the world and that he is very small.  Raindrop eventually falls into a puddle, creating little more than a ripple, re-establishing that feeling.
3.     More raindrops fall, and the puddle grows, showing what combined effort can do.  The camera lowers into the pond to see a fish swimming—
it can only live there because the raindrops have created its home.  At the edge of the new pond, a plant grows.  A tidal wave (that looks like Raindrop) destroys a city.  People in numbers can be good or bad.
4.     In the end of the film, after everything settles down, small particles rise up from the puddle and begin to form a new raindrop, symbolic of rebirth and resilience.

This is a sample scene (however, the umbrella is a borrowed image, and the scenery will be enhanced with other images/textures during the final project).  Raindrop is colliding with an umbrella.  He is lightly-coloured to convey alarm.
 
Description: Cut-Outs Sample 2.png
Sound
Primary a foley-based soundtrack.

Inspirations
Flowerpots by Rafael Sommerhalder
The film is neatly hand-drawn—or designed to look hand-drawn—and is soothingly simplistic in its feel.  Its sound is limited to foley, which works well because it does emphasise that simplicity.  In our film, we would like to use a similar sound-technique, so that each action is exaggerated.
The Hedgehog in the Fog by Yuriy Norshteyn
            The Hedgehog in the Fog truly exhibits the importance of texture in cut-out animation, as each feature is a different texture, and thus each feature feels as though it is its own entity.  The hedgehog and the owl, for example, are made of two different materials, rather than both being drawn coloured-pencil style.  Though these two characters look different on a structural level, it suggests that using unique textures could be a way to differentiate characters whom would otherwise look very similar.  In our plan for A Drop in the Pond, we mention two raindrops battling atop a cloud, and they could be composed of different materials or fills (one gradient, one shimmery) to distinguish them.
Rabbit by Run Wrake
            From this film, we would like to learn from the cut-out style used, as we also plan to use chiefly After Effects to compose our scenes.  Here, the emphasis would be on the incorporation of background, as the backgrounds are very detailed, yet do not draw too much attention to themselves so as to take away from the main characters.
Angry Man by Anita Killi
            This is a cut-out style animation that takes advantage of both available textures and hand-drawn aspects.  The background pieces feel like found objects, but the movable characters have a coloured-pencil quality to their faces and a construction-paper quality to their clothes.  Such a character designed is reminiscent of childhood art projects, and concerning the film’s story about a young boy and a violent father, makes the message more poignant.  While we have mentioned the importance of texture before, this is another place where it works, and therefore it is another place we can learn from.

Skills Needed
·      Basic drawing
·      Basic Anime Studio Pro (to animate Raindrop)
·      Photography (to gather textures)
·      After Effects (to compile images: characters and background)

statment of intent post 2

Documentary Idea:

Documentary on epilepsy; I seen a video on the internet created by Miguel Jiron

called ‘Sensory Overload’, which is a visual animation regarding what people

with autism experience. The video that I seen is part of a bigger trans-media

project attached to research about Autism called ‘Interacting with Autism’

project.

Creating something like this would help create more awareness into epilepsy

and also show how easy it is for someone to start having a epileptic seizure even

though they might not know they are epileptic.

I think I will start it out the same way in which the Autism video starts by

recording a real life everyday movement and then go into creating someone who

is out with their friends doing something they enjoy; for example being at a gig

or even being in a bar and then all of a sudden falls to the ground and starts to

have a seizure.

Link to the video:

Vimeo.com/m/52193530

Things needed to create idea:

1. Short 5-10 second film of normal everyday life

2. Being able to create a drawing from real life filming into animation drawing.

3. Script

4. Basic drawing skills

statement of intent


Statement of Intent

Experimental Animation

A group of people plot against one of their colleagues, as part of a deadly game of Spy

vs Spy. Communication is done primarily through speech bubbles, and items can be

taken out of speech bubbles, and then used in the real world.

A team of four cannot decide on an idea to use in a group scenario. As a result, the

group falls into dispute, and become angry with one another. Threats are made, which

results in three of the members being killed, or disappearing into thin air. The last man

standing believes that he has won, but the speech bubbles soon come crashing down,

promptly destroying the last character, and settling the discussion with nothing being

done.

During the angry discussion of the middle section, the characters are pulling items out of

the speech bubbles, and using them in real action.

The experimental nature of the film comes from the way in which characters interact with

each-other, and how those items affect the real life action. It is an experimental way of

viewing a conflict, in my opinion. It is something that is non-linear, in the terms of how it

approaches reality.

Visually, the film will take on a sketch and toon style. This style is designed to refer back

to the non-linear nature of the atmosphere within the film between cartoon realities.

References -

flowerpots by r.sommerhalder;

The reason for choosing this as a reference is it’s incredibly clear and clean visual style.

I could imagine using something like this, but potentially creating a more frenetic nature

within the lines during times of conflict.

Marie Paccou - Un Jour

Again, the main reason for picking this as a visual reference is the nature of the line

drawn animation. It’s clean, but has an element of chaos involved in it.

What is needed?

- Basic drawing skill

- Anime Studio Pro (Beginner level)

- After Effects (Intermediate level)

Post 1

The first short film I made actually started with a stop motion scene and was the perfect visual to go along with a voice over introduction.

I wanted to achieve this technique through video but it was difficult to find a camera that would shoot video at such a low shutter speed and decided to take a series of pictures and have them fade into each other. This process didn't work as well as I had hoped but I didn't execute is as well as I had hoped. I took too few pictures and therefore each image was on screen for too long and the shutter speed wasn't as slow as I had thought. The process was also very time consuming but it did allow me to achieve such an effect without a video camera that is capable of such a slow shutter speed.